Match the casing to the BIOS column in the chart In many cases, BIOS names are case sensitive.If the BIOS box contains: N/A, BIOS files are not required to play the respective system.Do not make or use any additional folders unless otherwise specified on the charts below BIOS files are placed directly into the Emulation/bios folder.Includes: 3DO, TurboGrafx, and Wonderswanīack to the Top How to Use the Cheat Sheets Table of Contents.Miscellaneous Consoles and Handhelds Cheat Sheet.Arcade and MAME Related Emulation Cheat Sheet.What is the difference between a RetroArch core and a standalone emulator?. For systems with multiple emulators, how do I select which emulator to use?.Typically, BIOS files are placed directly into the Emulation/bios folder.Third Party Emulation (Decompilations and Games) Rosalie's Mupen GUI (Nintendo 64) (Standalone) PPSSPP (PlayStation Portable) (Standalone) Miscellaneous Consoles and Handhelds Cheat Sheet What is the difference between a RetroArch core and a standalone emulator?Īrcade and MAME Related Emulation Cheat Sheet When to place BIOS Files directly into Emulation/biosįor systems with multiple emulators, how do I select which emulator to use? Where do I find the Emulation/bios folder? I will put a bug in the ear of a few collectors I know to generate some md5s for you.How to Use the Cheat Sheets Table of Contents (And huh, I suspect he does have other Scott Adams format games, such as Gremlins, that aren’t included there.) Do we have it on good understanding that PDD got his authorization before posting the conversions to the IF Archive or is it just considered to have lapsed into public domain status after having sat there unchallenged for so long? (Same deal with the otheradv titles – I wonder how an unknown author could have given authorization for “James Bond Adventure”, using intellectual property they surely weren’t allowed to use, without revealing their identity 8)īut I digress. I wasn’t surprised to see that Scott Adams was giving his old games away, but I didn’t necessarily expect that Brian Howarth would have followed suit with his Digital Fantasia games. I hear you, I know many times in the past I have seen SCUMMVM devs announce that they were waiting for game media to arrive in order to implement support. Which is why the current set of detected games comprises everything only from the if-archive and Scott Adams own website. We’re pedantic about not supporting any abandonware or similar websites that provide downloads without authorization. Maybe even intercept the specific text for the paging description and replace the arrow key with ‘PgDn’ for clarity. So it should hopefully be straightforward to retrofit the changes back, and suppress the buffer scrolling logic to allow the description scrolling to occur when appropriate. It was only when I went to the latest source at DavidGriffith/frotz.git that I now see that os_read_line has special handling for the key. The Gargoyle source code also didn’t, though it in any case co-opts the PageUp/PageDn keys for scrolling through the text buffer history. At first i tried your suggestion with the Windows Frotz pre-built executable, and it didn’t work, nor did the source code for it have any reference to special handling for the key. I now see where I had trouble recognizing it. But Frotz lets you do that with the Page Down and Page Up keys. The up and down arrows in Infocom’s Beyond Zork interpreters did just what the prompt indicates, paged the description window. Nowadays of course the convention is to scroll through command history with the up and down arrows, but Infocom interpreters never did such a thing.
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